Saturday, May 21, 2011
Mannequin legs
Lighting exercise done this past fall in color theory - my dining room in daylight, by lamplight, and in blacklight and the orange lamplight filtering through the shades.
I learned so much during these about digital painting, with no small thanks to Reach for pointing me towards this tutorial. I hadn't experimented much with brushes before then, and simply adding an angle brush to the repertoire helped so much. Once I was able to figure out how to apply my traditional skills to digital work, it was like something just clicked. I really look forward to doing more digital painting in the future.
The Face
This is work from this semester in a class called "The Face." In it, we explored various media and approaches to one subject - our own faces. It was good to be allowed such exploration, and I'm definitely taking what I learned during the process into my other work.
Academic Drawing, Pencil line drawing
Studies of eyes, noses, mouths
Geometric forms, straight lines vs. curved lines in simplification
Tribal mask, Multiple Exposure
Veiled Face 1 and 2
Tattooed Face (Sumerian, Babylonian, Assyrian patterns)
Stencil - Iconography series 1 and 2 - spraypaint on paper for series 1, wood panel for series 2
Collage + conté crayon - sketchbook, drawing over collage, then pure collage
Academic Drawing, Pencil line drawing
Studies of eyes, noses, mouths
Geometric forms, straight lines vs. curved lines in simplification
Tribal mask, Multiple Exposure
Veiled Face 1 and 2
Tattooed Face (Sumerian, Babylonian, Assyrian patterns)
Stencil - Iconography series 1 and 2 - spraypaint on paper for series 1, wood panel for series 2
Collage + conté crayon - sketchbook, drawing over collage, then pure collage
Labels:
portrait,
School,
self portrait,
studies,
traditional
Monday, May 16, 2011
A Displaced Heart
Displaced Heart from Sarah Walker on Vimeo.
Final for my 3D Image and Movement class - made in Maya. I built the model, textured her using photographic textures I made myself (except for the one on the box, which is from Hibbary ), built the environment, and rigged an animated the model. There were quite a few challenges along the way, learning the program, and although Maya can be extremely counterintuitive at first, I'm really pleased with the finished result - what I can do with it.
I'd like to go back and fix the hair, which is an nCloth object, so that it doesn't collide as it does, and figure out a way for it to fall more properly. I'd also like to just play around with this character and her environment some more.
The title doesn't convey this quite right, but I'm not sure what would. This little character is a piece of unease and loneliness, it seems. She has no home.
Youtube link
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